Project Information
- Project Type: Individual Competition
- Competition: IESL RoboGames 2022
- Project Duration: November 2021 - December 2022
- Achievements: 1st Place Winner
- GitHub: supungamlath/RoboGames2022
In IESL RoboGames 2022, I took on the challenge of navigating
a simulated GCTronic E-Puck robot through an unknown maze to
collect objects. The robot and its environment was simulated
using
Cyberbotics Webots
robot simulator. The task mechanics were unique: the robot had
to pick up yellow balls that represented rupees and then
convert them into dollars at the center of the maze. However,
there were two key constraints. First, the robot could only
hold a limited number of rupees, and second, the number of
rupees would depreciate over time unless converted into
dollars. To address this and collect the maximum number of
dollars in least time, I devised a strategy to collect the
balls in most optimum order possible while minimizing distance
to the center of the maze.
I used Python as the programming language of the robot and
leveraged OpenCV for image recognition to identify the yellow
balls in the maze. Sensory data particularly distance
measurements were very noisy, so I implemented a machine
learning algorithm using Scikit-multilearn. Specifically, I
used a multi-label classifier chain of random forest
classifiers that successfully identified blocked cells around
the robot with an F1 score of 97.5%. This classifier output
was crucial for generating the robot's internal map of the
maze, which was displayed in real-time alongside the actual
maze map. Pathfinding was another critical aspect of the
project. I implemented the A* algorithm to ensure the robot
took the shortest route between points on the map. To keep
track of the robot's position within the maze, I integrated
data from wheel encoders and a compass sensor for effective
localization. Lastly, I employed PID control algorithms to
control the robot's motors.
Overall, this project not only tested my technical skills in
robotics, machine learning, and control systems but also
presented a unique challenge in gamified environment.